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3D Games Programming : Using DirectX 10 and Open GL European history An OCR endorsed textbook Let

SKU: 21377517142

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An OCR endorsed textbook Let SHP successfully steer you through the new specification with an exciting

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3D Games Programming : Using DirectX 10 and Open GL European history An OCR endorsed textbook LetAuthor(s): Pierre Rautenbach 3D Game Programming focuses on all the elements making up a 3 D first person shooter game engine using a bottom up approach. By following the easy to read text, the reader will learn how to create his or her own next generation 3 D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial

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